7import QGroundControl.Controls
9// Provides the standard dialog mechanism for QGC. Works 99% like Qml Dialog.
12// QGCPopupDialogFactory {
14// dialogComponent: myDialogComponent
18// id: myDialogComponent
25// onFoo: myDialogFactory.open()
26// onBar: myDialogFactory.open({ title: "My Title", myProp: someValue })
29// * Use QGCPopupDialogFactory to create and open dialogs. The factory handles correct parenting and cleanup of the dialog instances.
30// * The dialog automatically reparents itself to Overlay.overlay on creation, while tracking the original parent's lifetime to prevent orphaned dialogs.
31// Differences from standard Qml Dialog:
32// * The QGCPopupDialog object will automatically be destroyed when it closed. You can override this
33// behaviour by setting destroyOnClose to false if it was not created dynamically.
34// * Dialog will automatically close after accepted/rejected signal processing. You can prevent this by setting
35// preventClose = true prior to returning from your signal handlers.
38 width: mainWindow.width
39 height: mainWindow.height
44 default property alias dialogContent: dialogContentParent.data
47 property var buttons: Dialog.Ok
48 property alias acceptButtonEnabled: acceptButton.enabled
49 property alias rejectButtonEnabled: rejectButton.enabled
50 property var dialogProperties
51 property bool destroyOnClose: true
52 property bool preventClose: false
53 property bool bypassNavigationCheck: false
55 property real maxContentAvailableWidth: mainWindow.width - _contentMargin * 6
56 property real maxContentAvailableHeight: mainWindow.height - titleRowLayout.height - _contentMargin * 7
58 readonly property real headerMinWidth: titleLabel.implicitWidth + rejectButton.width + acceptButton.width + titleRowLayout.spacing * 2
63 property var _qgcPal: QGroundControl.globalPalette
64 property real _frameSize: ScreenTools.defaultFontPixelWidth
65 property real _contentMargin: ScreenTools.defaultFontPixelHeight / 2
66 property bool _acceptAllowed: acceptButton.visible
67 property bool _rejectAllowed: rejectButton.visible
68 property int _previousValidationErrorCount: 0
70 background: QGCMouseArea {
71 width: mainWindow.width
72 height: mainWindow.height
75 if (closePolicy & Popup.CloseOnPressOutside) {
81 // We use this to track when the original parent of the dialog is destroyed. This allows us to automatically close the dialog when that happens which prevents
82 // orphaned dialogs which cause crashes.
84 id: originalParentConnections
85 ignoreUnknownSignals: true // Prevents warning from initial connection when parent is null
86 onDestroyed: root.close()
89 Component.onCompleted: {
90 originalParentConnections.target = parent
91 parent = Overlay.overlay
95 _previousValidationErrorCount = globals.validationErrorCount
96 setupDialogButtons(buttons)
100 globals.validationErrorCount = _previousValidationErrorCount
101 Qt.inputMethod.hide()
102 if (destroyOnClose) {
107 onButtonsChanged: setupDialogButtons(buttons)
110 if (_acceptAllowed && (bypassNavigationCheck || mainWindow.allowViewSwitch(_previousValidationErrorCount))) {
121 // Dialogs with cancel button are allowed to close with validation errors
122 if (_rejectAllowed && ((buttons & Dialog.Cancel) || bypassNavigationCheck || mainWindow.allowViewSwitch(_previousValidationErrorCount))) {
132 QGCPalette { id: qgcPal; colorGroupEnabled: parent.enabled }
134 function setupDialogButtons(buttons) {
135 acceptButton.visible = false
136 rejectButton.visible = false
137 // Accept role buttons
138 if (buttons & Dialog.Ok) {
139 acceptButton.text = qsTr("Ok")
140 acceptButton.visible = true
141 } else if (buttons & Dialog.Open) {
142 acceptButton.text = qsTr("Open")
143 acceptButton.visible = true
144 } else if (buttons & Dialog.Save) {
145 acceptButton.text = qsTr("Save")
146 acceptButton.visible = true
147 } else if (buttons & Dialog.Apply) {
148 acceptButton.text = qsTr("Apply")
149 acceptButton.visible = true
150 } else if (buttons & Dialog.SaveAll) {
151 acceptButton.text = qsTr("Save All")
152 acceptButton.visible = true
153 } else if (buttons & Dialog.Yes) {
154 acceptButton.text = qsTr("Yes")
155 acceptButton.visible = true
156 } else if (buttons & Dialog.YesToAll) {
157 acceptButton.text = qsTr("Yes to All")
158 acceptButton.visible = true
159 } else if (buttons & Dialog.Retry) {
160 acceptButton.text = qsTr("Retry")
161 acceptButton.visible = true
162 } else if (buttons & Dialog.Reset) {
163 acceptButton.text = qsTr("Reset")
164 acceptButton.visible = true
165 } else if (buttons & Dialog.RestoreToDefaults) {
166 acceptButton.text = qsTr("Restore to Defaults")
167 acceptButton.visible = true
168 } else if (buttons & Dialog.Ignore) {
169 acceptButton.text = qsTr("Ignore")
170 acceptButton.visible = true
173 // Reject role buttons
174 if (buttons & Dialog.Cancel) {
175 rejectButton.text = qsTr("Cancel")
176 rejectButton.visible = true
177 } else if (buttons & Dialog.Close) {
178 rejectButton.text = qsTr("Close")
179 rejectButton.visible = true
180 } else if (buttons & Dialog.No) {
181 rejectButton.text = qsTr("No")
182 rejectButton.visible = true
183 } else if (buttons & Dialog.NoToAll) {
184 rejectButton.text = qsTr("No to All")
185 rejectButton.visible = true
186 } else if (buttons & Dialog.Abort) {
187 rejectButton.text = qsTr("Abort")
188 rejectButton.visible = true
191 closePolicy = Popup.NoAutoClose
192 if (buttons & Dialog.Cancel) {
193 closePolicy |= Popup.CloseOnEscape
197 function disableAcceptButton() {
198 acceptButton.enabled = false
202 x: mainLayout.x - _contentMargin
203 y: mainLayout.y - _contentMargin
204 width: mainLayout.width + _contentMargin * 2
205 height: mainLayout.height + _contentMargin * 2
206 color: _qgcPal.windowShade
207 radius: root.padding / 2
209 border.color: _qgcPal.windowShadeLight
214 anchors.centerIn: parent
217 spacing: _contentMargin
221 Layout.fillWidth: true
222 spacing: _contentMargin
226 objectName: "popupDialog_title"
227 Layout.fillWidth: true
229 font.pointSize: ScreenTools.mediumFontPointSize
230 verticalAlignment: Text.AlignVCenter
235 objectName: "popupDialog_rejectButton"
237 Layout.minimumWidth: height * 1.5
242 objectName: "popupDialog_acceptButton"
245 Layout.minimumWidth: height * 1.5
250 Layout.fillWidth: true
251 Layout.preferredWidth: Math.min(maxAvailableWidth, totalContentWidth)
252 Layout.preferredHeight: Math.min(maxAvailableHeight, totalContentHeight)
253 color: _qgcPal.window
255 property real totalContentWidth: dialogContentParent.childrenRect.width + _contentMargin * 2
256 property real totalContentHeight: dialogContentParent.childrenRect.height + _contentMargin * 2
257 property real maxAvailableWidth: mainWindow.width - _contentMargin * 4
258 property real maxAvailableHeight: mainWindow.height - titleRowLayout.height - _contentMargin * 5
261 anchors.margins: _contentMargin
263 contentWidth: dialogContentParent.childrenRect.width
264 contentHeight: dialogContentParent.childrenRect.height
267 id: dialogContentParent
270 Keys.onPressed: (event) => {
271 if (event.key === Qt.Key_Escape && _rejectAllowed) {
273 event.accepted = true