13 if (_signalConnection) {
14 disconnect(_signalConnection);
15 _signalConnection = {};
19void WaitForSignalState::_onSignalReceived()
21 qCDebug(QGCStateMachineLog) <<
"Signal received" <<
stateName();
QString stateName() const
void disconnectWaitSignal() override
Subclasses override to tear down their signal connections.
void connectWaitSignal() override
Subclasses override to set up their signal connections.