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QGroundControl
Ground Control Station for MAVLink Drones
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#include <WaitForSignalState.h>
Inheritance diagram for WaitForSignalState:
Collaboration diagram for WaitForSignalState:Public Member Functions | |
| template<typename Func > | |
| WaitForSignalState (const QString &stateName, QState *parent, typename QtPrivate::FunctionPointer< Func >::Object *sender, Func signal, int timeoutMsecs=0) | |
Public Member Functions inherited from WaitStateBase | |
| WaitStateBase (const QString &stateName, QState *parent, int timeoutMsecs=0) | |
| void | restartWait () |
Public Member Functions inherited from QGCState | |
| QGCState (const QString &stateName, QState *parentState) | |
| template<typename PointerToMemberFunction > | |
| QSignalTransition * | addThisTransition (PointerToMemberFunction signal, QAbstractState *target) |
| Simpler version of QState::addTransition which assumes the sender is this. | |
| void | setLocalErrorState (QAbstractState *errorState) |
| QAbstractState * | localErrorState () const |
| Get the per-state error state (nullptr if using global) | |
| void | setProperty (QObject *object, const char *name, const QVariant &value) |
| void | setEnabled (QObject *object, bool enabled) |
| Convenience overload for setting enabled state on widgets/controls. | |
| void | setVisible (QObject *object, bool visible) |
| Convenience overload for setting visible state on widgets/controls. | |
Public Member Functions inherited from QGCAbstractState | |
| QGCAbstractState (const QString &stateName, QState *parent) | |
| QGCStateMachine * | machine () const |
| Vehicle * | vehicle () const |
| QString | stateName () const |
| class StateContext * | context () const |
| void | setOnEntry (EntryCallback callback) |
| Set a callback to be invoked when the state is entered. | |
| void | setOnExit (ExitCallback callback) |
| Set a callback to be invoked when the state is exited. | |
| void | setCallbacks (EntryCallback onEntry, ExitCallback onExit=nullptr) |
| Set both entry and exit callbacks. | |
| void | setEventHandler (EventHandler handler) |
| Set a custom event handler for this state. | |
Protected Member Functions | |
| void | connectWaitSignal () override |
| Subclasses override to set up their signal connections. | |
| void | disconnectWaitSignal () override |
| Subclasses override to tear down their signal connections. | |
Protected Member Functions inherited from WaitStateBase | |
| virtual void | onWaitEntered () |
| Called when the state is entered - subclasses should call base implementation. | |
| virtual void | onWaitExited () |
| Called when the state is exited - subclasses should call base implementation. | |
| virtual void | onWaitTimeout () |
| Called when the timeout expires - default emits timeout(), subclasses can override. | |
| void | waitComplete () |
| void | waitFailed () |
| int | timeoutMsecs () const |
Protected Member Functions inherited from QGCAbstractState | |
| virtual void | onEnter () |
| Override to perform actions on state entry. | |
| virtual void | onLeave () |
| Override to perform actions on state exit. | |
| void | onEntry (QEvent *event) override |
| void | onExit (QEvent *event) override |
| bool | event (QEvent *event) override |
Additional Inherited Members | |
Public Types inherited from QGCAbstractState | |
| using | EntryCallback = std::function< void()> |
| using | ExitCallback = std::function< void()> |
| using | EventHandler = std::function< bool(QEvent *)> |
Signals inherited from WaitStateBase | |
| void | completed () |
| void | timeout () |
| void | timedOut () |
Signals inherited from QGCAbstractState | |
| void | advance () |
| void | error () |
Waits for a signal from a QObject before advancing Can optionally timeout if the signal is not received within a specified time
Definition at line 11 of file WaitForSignalState.h.
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inline |
| stateName | Name for this state (for logging) |
| parent | Parent state |
| sender | The QObject to wait for a signal from |
| signal | Pointer to member signal |
| timeoutMsecs | Timeout in milliseconds, 0 for no timeout |
Definition at line 23 of file WaitForSignalState.h.
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overrideprotectedvirtual |
Subclasses override to set up their signal connections.
Implements WaitStateBase.
Definition at line 4 of file WaitForSignalState.cc.
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overrideprotectedvirtual |
Subclasses override to tear down their signal connections.
Implements WaitStateBase.
Definition at line 11 of file WaitForSignalState.cc.