QGroundControl
Ground Control Station for MAVLink Drones
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WaitForSignalState Class Reference

#include <WaitForSignalState.h>

+ Inheritance diagram for WaitForSignalState:
+ Collaboration diagram for WaitForSignalState:

Public Member Functions

template<typename Func >
 WaitForSignalState (const QString &stateName, QState *parent, typename QtPrivate::FunctionPointer< Func >::Object *sender, Func signal, int timeoutMsecs=0)
 
- Public Member Functions inherited from WaitStateBase
 WaitStateBase (const QString &stateName, QState *parent, int timeoutMsecs=0)
 
void restartWait ()
 
- Public Member Functions inherited from QGCState
 QGCState (const QString &stateName, QState *parentState)
 
template<typename PointerToMemberFunction >
QSignalTransition * addThisTransition (PointerToMemberFunction signal, QAbstractState *target)
 Simpler version of QState::addTransition which assumes the sender is this.
 
void setLocalErrorState (QAbstractState *errorState)
 
QAbstractState * localErrorState () const
 Get the per-state error state (nullptr if using global)
 
void setProperty (QObject *object, const char *name, const QVariant &value)
 
void setEnabled (QObject *object, bool enabled)
 Convenience overload for setting enabled state on widgets/controls.
 
void setVisible (QObject *object, bool visible)
 Convenience overload for setting visible state on widgets/controls.
 
- Public Member Functions inherited from QGCAbstractState
 QGCAbstractState (const QString &stateName, QState *parent)
 
QGCStateMachinemachine () const
 
Vehiclevehicle () const
 
QString stateName () const
 
class StateContextcontext () const
 
void setOnEntry (EntryCallback callback)
 Set a callback to be invoked when the state is entered.
 
void setOnExit (ExitCallback callback)
 Set a callback to be invoked when the state is exited.
 
void setCallbacks (EntryCallback onEntry, ExitCallback onExit=nullptr)
 Set both entry and exit callbacks.
 
void setEventHandler (EventHandler handler)
 Set a custom event handler for this state.
 

Protected Member Functions

void connectWaitSignal () override
 Subclasses override to set up their signal connections.
 
void disconnectWaitSignal () override
 Subclasses override to tear down their signal connections.
 
- Protected Member Functions inherited from WaitStateBase
virtual void onWaitEntered ()
 Called when the state is entered - subclasses should call base implementation.
 
virtual void onWaitExited ()
 Called when the state is exited - subclasses should call base implementation.
 
virtual void onWaitTimeout ()
 Called when the timeout expires - default emits timeout(), subclasses can override.
 
void waitComplete ()
 
void waitFailed ()
 
int timeoutMsecs () const
 
- Protected Member Functions inherited from QGCAbstractState
virtual void onEnter ()
 Override to perform actions on state entry.
 
virtual void onLeave ()
 Override to perform actions on state exit.
 
void onEntry (QEvent *event) override
 
void onExit (QEvent *event) override
 
bool event (QEvent *event) override
 

Additional Inherited Members

- Public Types inherited from QGCAbstractState
using EntryCallback = std::function< void()>
 
using ExitCallback = std::function< void()>
 
using EventHandler = std::function< bool(QEvent *)>
 
- Signals inherited from WaitStateBase
void completed ()
 
void timeout ()
 
void timedOut ()
 
- Signals inherited from QGCAbstractState
void advance ()
 
void error ()
 

Detailed Description

Waits for a signal from a QObject before advancing Can optionally timeout if the signal is not received within a specified time

Definition at line 11 of file WaitForSignalState.h.

Constructor & Destructor Documentation

◆ WaitForSignalState()

template<typename Func >
WaitForSignalState::WaitForSignalState ( const QString &  stateName,
QState *  parent,
typename QtPrivate::FunctionPointer< Func >::Object *  sender,
Func  signal,
int  timeoutMsecs = 0 
)
inline
Parameters
stateNameName for this state (for logging)
parentParent state
senderThe QObject to wait for a signal from
signalPointer to member signal
timeoutMsecsTimeout in milliseconds, 0 for no timeout

Definition at line 23 of file WaitForSignalState.h.

Member Function Documentation

◆ connectWaitSignal()

void WaitForSignalState::connectWaitSignal ( )
overrideprotectedvirtual

Subclasses override to set up their signal connections.

Implements WaitStateBase.

Definition at line 4 of file WaitForSignalState.cc.

◆ disconnectWaitSignal()

void WaitForSignalState::disconnectWaitSignal ( )
overrideprotectedvirtual

Subclasses override to tear down their signal connections.

Implements WaitStateBase.

Definition at line 11 of file WaitForSignalState.cc.


The documentation for this class was generated from the following files: