19 bool specifyFlightSpeed (
void)
const {
return _specifyFlightSpeed; }
28 bool available (
void)
const override {
return _available; }
29 bool dirty (
void)
const override {
return _dirty; }
33 void appendSectionItems (QList<MissionItem*>& items, QObject* missionItemParent,
int& seqNum)
override;
42 void _updateSpecifiedFlightSpeed(
void);
43 void _flightSpeedChanged (
void);
48 bool _specifyFlightSpeed;
49 Fact _flightSpeedFact;
51 static QMap<QString, FactMetaData*> _metaDataMap;
53 static const char* _flightSpeedName;
A Fact is used to hold a single value within the system.
Master controller for mission, fence, rally.
bool dirty(void) const override
void setAvailable(bool available) override
double specifiedFlightSpeed(void) const
int itemCount(void) const override
void specifiedFlightSpeedChanged(double flightSpeed)
void setSpecifyFlightSpeed(bool specifyFlightSpeed)
void appendSectionItems(QList< MissionItem * > &items, QObject *missionItemParent, int &seqNum) override
void setDirty(bool dirty) override
bool settingsSpecified(void) const override
void specifyFlightSpeedChanged(bool specifyFlightSpeed)
bool specifyFlightSpeed READ specifyFlightSpeed WRITE setSpecifyFlightSpeed NOTIFY specifyFlightSpeedChanged(Fact *flightSpeed READ flightSpeed CONSTANT) bool specifyFlightSpeed(void) const
bool available(void) const override
bool scanForSection(QmlObjectListModel *visualItems, int scanIndex) override