#include <Section.h>
Definition at line 13 of file Section.h.
◆ Section()
◆ appendSectionItems()
| virtual void Section::appendSectionItems |
( |
QList< MissionItem * > & |
items, |
|
|
QObject * |
missionItemParent, |
|
|
int & |
nextSequenceNumber |
|
) |
| |
|
pure virtual |
Appends the mission items associated with this section
- Parameters
-
| items | List to append to |
| missionItemParent | QObject parent for created MissionItems |
| nextSequenceNumber[in,out] | Sequence number for first item, updated as items are added |
Implemented in CameraSection, and SpeedSection.
◆ availableChanged [1/2]
| void Section::availableChanged |
( |
bool |
available | ) |
|
|
signal |
◆ availableChanged() [2/2]
◆ dirty()
| virtual bool Section::dirty |
( |
void |
| ) |
const |
|
pure virtual |
◆ dirtyChanged
| void Section::dirtyChanged |
( |
bool |
dirty | ) |
|
|
signal |
◆ itemCount()
| virtual int Section::itemCount |
( |
void |
| ) |
const |
|
pure virtual |
Returns the number of mission items represented by this section. Signals: itemCountChanged
Implemented in CameraSection, and SpeedSection.
◆ itemCountChanged
| void Section::itemCountChanged |
( |
int |
itemCount | ) |
|
|
signal |
◆ scanForSection()
Scans the loaded items for the section items
- Parameters
-
| visualItems | Item list |
| scanIndex | Index to start scanning from |
- Returns
- true: section found, items added, scanIndex updated
Implemented in CameraSection, and SpeedSection.
◆ setAvailable()
| virtual void Section::setAvailable |
( |
bool |
available | ) |
|
|
pure virtual |
◆ setDirty()
| virtual void Section::setDirty |
( |
bool |
dirty | ) |
|
|
pure virtual |
◆ settingsSpecified()
| virtual bool Section::settingsSpecified |
( |
void |
| ) |
const |
|
pure virtual |
◆ settingsSpecifiedChanged
| void Section::settingsSpecifiedChanged |
( |
bool |
settingsSpecified | ) |
|
|
signal |
◆ _masterController
The documentation for this class was generated from the following file: